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Of course, all these haptics are available on the PC version of Deathloop, thanks to DualSense support. There’s a satisfying click from the controller that maps nicely to the weighty in-game attack. Arkane implemented a different feel for each gun, conveyed through the DualSense’s adaptive triggers.Ĭolt's signature kick, which requires a simple tap of the right thumbstick, not only allows you to boot adversaries all over the place, but also feels very satisfying on the slightly chunky DualSense. The feedback when running along different surfaces feels engaging without being distracting, a complaint I’ve had previously about the DualSense. Speaking of feeling, the integration of the DualSense controller’s advanced haptics in Deathloop is great. But in this case, it makes Deathloop feel like Arkane developed it with the PS5 in mind. Of course, that’s the advantage of console gaming in general.
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But I found Deathloop's 60 fps default mode on the PS5 to be ideal.īeing able to drop into a fast-paced action game, rather than digging around in menus, was a joy. Yes, the PS5 does offer two extra graphics modes to boost the game’s fidelity, and add ray tracing into the mix at the expense of frame rate. But there was something lovely about simply booting up Deathloop on the PS5, with its speedy SSD, and starting the game without needing to mess with various options to balance graphics against frame rate. I’m a PC gamer at heart, and thus love diving into graphics settings. However, shifts in resolution aren't really noticeable, given the fast pace of Deathloop. Otherwise, it’s all been smooth sailing at 60 frames per second, with dynamic resolution scaling used to maintain the frame rate.
Deathloop platforms update#
There were two occasions where the game froze, but a PS5 update going on in the background was probably the culprit. On the other hand, my experience on the PS5 has been very smooth.
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