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Bosconian condition red
Bosconian condition red












10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. Renamed (bosco) to (boscomd), (bosconm) to (bosco) and (bosco2) to (boscomd2). 0.35b13: Changed clone 'Bosconian (Namco)' to parent 'Bosconian'. Added proms (dots, video layout, video timing and timing). This also fixes diagonal shots in Bosconian. 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable.

bosconian condition red

0.36b4: Gamester fixed scores in Bosconian. Renamed (boscomd) to (boscomdo) and (boscomd2) to (boscomd). 0.36b13: Changed description of clones (Midway, set 1) to 'Bosconian (Midway, old version)' and (Midway, set 2) to 'Bosconian (Midway, new version)'. Changed Bosconian to clone 'Bosconian (old version)'. 0.37b2: Added clone Bosconian (older version). Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and replaced Custom sound with Namco 52XX (1536000 Hz) and Namco 54XX (1536000 Hz). Bosconian now uses a different sound PROM, which seems more correct. 0.79u1: Nicola Salmoria fixed tile/sprite priority handling in Bosconian and added a better emulation of the 50XX custom chip (no more need for hacks). 12th July 2004: 3D ARCADE - New 3D cabinet model for Bosconian from Baraka. Removed samples (bigbang and midbang.wav).

Bosconian condition red generator#

0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added R/C values to Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. 0.94u2: Derrick Renaud added proper watchdog to Bosconian. 0.94u5: James Rowan corrected Bosconian starfield. Do - We have Bosconian bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff. Replaced Namco 54XX and Samples sound with 3x DAC sound. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Pole Position and Bosconian no longer require samples as a result. 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. 0.112u2: Replaced 3x DAC sound with Discrete. 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious.

bosconian condition red

0.118u5: Changed palettesize to 580 colors. 0.119u3: David Haywood added the rom loading for roms 51xx and 52xx.bin, which are dumped but not yet hooked up. Do - Zorg is back, and vectorized Bosconian, to make it look even sharper and crisper than ever. Changed MB8842 CPU4/5 and MB8844 CPU8 clock speeds to 1536000 Hz. 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Added proper conditional bonus (based on number of starting fighters) to Bosconian. 0.133u1: Brian Troha added DIP locations to Bosconian.

bosconian condition red

0.139u1: Alex Jackson fixed Bosconian from reboots or hangs. 0.143u8: Kanikani fixed DIPSW and DIP locations in Bosconian. 0.144u1: hap fixed game resets at various times in Bosconian (new version) and clone (Midway, new version). 0.153: Try to improve sprite-bullet alignment in Bosconian. bosco and clones: About the graphic of title screen. Explosion of a space mine or a base changes the pitch of the player's shooting sound. Press 'Insert' to speed up the slow IC test routine.












Bosconian condition red